← Benchmarks·ACQUISITION·PUBLISHED

Cost per install (CPI)

Mobile acquisition cost; pairs with ROAS/LTV.

Formula
Paid spend / installs
Unit
$
Models
Gaming, Subscription, Media
Benchmark
As of 2025
Casual iOS$1.41Liftoff 2025
Casual Android$0.14Liftoff 2025
Casino iOS$21Liftoff 2025
Sourcing: Published.

What it is

Cost per install (CPI) is paid user-acquisition spend divided by the number of app installs attributable to that spend. It is the foundational efficiency metric for mobile UA campaigns in gaming, subscription, and media apps.

How to calculate it

Divide total paid media spend in a campaign or channel by the number of installs directly attributed to that campaign or channel. Attribution methodology (last-touch vs. probabilistic vs. SKAdNetwork on iOS) can substantially shift reported CPI, so the denominator should reflect your chosen attribution model consistently.

Why it matters

CPI determines whether paid acquisition is economically viable. It must be benchmarked against downstream monetization — a $21 CPI for a casino game is only defensible if the resulting LTV justifies it. Genre and platform drive enormous variation, so comparing CPI without segmenting by genre and OS will produce misleading conclusions.

Benchmarks & pitfalls

Per Liftoff 2025 (published), casual gaming CPI averages approximately $1.41 on iOS and $0.14 on Android — a 10x platform differential. Casino/gambling apps on iOS reach approximately $21 per install, reflecting both high audience value and competitive bidding. The most common pitfall is treating CPI in isolation: a low CPI in a low-LTV genre is not necessarily better than a high CPI in a high-LTV genre. CPI should always be paired with a downstream conversion metric (day-7 retention, in-app purchase rate, or trial-start rate) to judge true efficiency.

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