← Benchmarks·RETENTION·DIRECTIONAL

Sessions per DAU (frequency)

One half of total attention captured.

Formula
Total sessions / DAU
Unit
count
Models
Media, Gaming
Benchmark
Directional
Dating apps~2.5 opens/day (illustrative)a16z; GameAnalytics
Games~4 sessions/day (illustrative)a16z; GameAnalytics
Sourcing: Directional.

What it is

Sessions per DAU measures how many distinct sessions the average daily active user initiates in a day. It captures within-day engagement frequency, complementing time-spent metrics that measure depth.

How to calculate it

Divide total sessions logged in a period by the number of daily active users in that same period. A 'session' definition varies by product — common conventions are a user action followed by N minutes of inactivity, or an explicit app-open/close event.

Why it matters

For gaming and media products, session frequency is a proxy for habit strength and directly drives ad impression inventory, engagement-loop efficacy, and daily monetisation opportunity. Low sessions-per-DAU in a product designed for frequent re-opens signals friction in re-engagement flows (push notifications, home-screen presence, social hooks).

Benchmarks & pitfalls

This metric has only illustrative reference points, not rigorous published bands. A16z and GameAnalytics data suggest dating apps around 2.5 opens per day and games around 4 sessions per day. Because sourcingTier is directional, these figures should be treated as rough orientation, not targets. Session definitions vary significantly across platforms and products; always align on a shared definition before comparing cohorts or running A/B tests on this metric.

Omega Point BenchmarksRetention