- Formula
- Share of revenue from top X% of payers
- Unit
- %
- Models
- Gaming
Benchmark
As of 2014-15
| B2C | ~50% of IAP revenue from 0.15% of players (2014); top 10% of payers ~64% (2015). Real but ~10yr old. | Swrve via CNBC; Game Developer |
Omega Point BenchmarksRevenue